Cross-platform support ====================== Supported APP platforms ----------------------- .. toctree:: :maxdepth: 1 f103_48_app f105_64_app f105_100_app platform_matrix Navigation rule --------------- Use this section when the question is platform-dependent. Typical use cases: * compare enabled interfaces across platforms; * compare pin assignments and direction-control macros; * check which RTC variant is selected; * see which UART aliases are enabled on a given platform; * identify flash service page addresses and buffer limits. Project principle ----------------- The preferred project organization is to keep cross-platform differences in ``platform.h``. Differences in ``main.c`` should normally come only from CubeMX-generated peripheral setup and temporary debugging-related deviations.